

Conversation trees are functional at bestWhile the whole game is essentially open-world, you are not left to wander across it in a typical RPG manner. Escaping a few days later, we were left with no horse, no money and no clue about why the game would let this happen. Outmanned and outclassed, they stole everything and dragged us across the land perhaps to sell the hero into slavery. For example on our first venture into Calradia, trotting just a few miles from the starting town, we were set upon by a gang of looters. Unfortunately, because of the nature of the simulation, the world can be rather unkind to such aimlessness. The game is more like a medieval Sid Meier’s Pirates or perhaps Elite than the more typical fantasy RPGs.Players will struggle initially to comprehend any of what is happening around them and instead run heedless across the world wondering upon their purpose. A world in which the player can interact however they choose. A simulated world where warring factions continuously vie for land and resources, where lords and ladies romance and battle, and merchants barter over the fluctuating prices of resources. The genius and curse of Mount & Blade: Warband is in its freedom.

Slicing enemies down from your mount is not a pretty sightOr not, if you do not wish to.

You’re then dumped unceremoniously into whichever land you choose, given a rudimentary opening mission of tracking down a group of bandits, and left to begin your journey. Depending upon these answers, your character will gain skills which will help them in their quest to become king, or queen, of the land.

Your first steps into the world of Calradia are by navigating a series of text-based questions, a form of interaction players will have to get used to very quickly. Everything about this game, from it’s unlikely console release to the basic structure is a mystery. With ancient looks that serve to frighten rather than impress and reams of text that would knock out an insomniac, this is perhaps the most unlikely console game ever released, particularly as it has been left virtually untouched from its original release all those years ago.It’s baffling. This is an extremely niche kingdom-building RPG that has a loyal following on PC, released over six years ago by Taleworlds, a tiny indie team based in Turkey. Yet Mount & Blade: Warband is unlike any of those AAA releases, trying to wring out every penny from their aging IP. We’re certainly no strangers to remasters and remakes, it seems like every week we find a game from the past rise its slightly refreshed head again on the latest range of consoles.
